These two days I mainly refined the internal behaviour of the patch.
Originally, every parameter moved together with the compass angle, which made the whole loop react as one messy blob.
Now I re-defined each layer so they behave independently:
- Bass:
Limited the filter range so it stays in a stable low-frequency zone with only small movement. - Pad:
Widened the sweep range so it opens slowly and feels like spatial flow. - Drum:
Fixed the low-cut so the kick doesn’t disappear when the angle changes;
now only micro-movements remain. - Resonance:
Limited to a very small range to avoid harsh peaks—
now it feels like textural adjustment instead of an effect switch.
I also compressed the LFO speed and depth into a more “musical” range. I don’t want random shaking, I want it to fill the gaps of the compass input.
Now the whole patch feels much more consistent, and more like a system that can be performed or exhibited.

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