Author: Zixi Wen
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Final Mixing and Mastering
After completing the initial splicing, I began to work on the overall mixing and master processing. The goal of this step is to bring all the audio elements together in a more harmonious way, while enhancing the texture of the work. First, I added slight compression and balancing to the vocal tracks to ensure that…
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Scene Assembly and Audio Balancing
After working with all the raw material, the overall stitching job became much easier. To ensure a clear structure, I started by breaking down the script’s five scenarios (Act 1 through Act 5). Each scene has a different mood and rhythm, so when stitching together, I pay special attention to whether the transition between scenes…
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Sound Effects Integration and Mixing
With the foley, sfx and music files. I’m gonna drag them into the abletonlive group. There was some foley and sfx with repetitive footage, and I kept the audio that I thought was more appropriate for the scene effects. Then start on the audio clip. There are some audio dynamics that are not balanced, so…
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Holiday Production and Dialogue Editing
During the holidays, everyone starts to create their own parts. I set a time limit for my team members to make sure that everyone doesn’t delay the progress of the project for some extra reason. And it worked, because almost everyone got the job done within the allotted time. I also started to deal with…
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Script Refinement and Initial Recording
A few days after the last discussion, it was still about writing the play. Lucian and Q worked together to perfect the script. Q often studies TV shows, and Lucian has previous experience as a writer and actor, so it was perfect for them to write the script. After getting the script, several of our…
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Team Formation and Role Assignment
We first determined the division of labor. I will be the team leader to ensure the smooth running of the project. After several discussions, I defined the division of labor according to each person’s interests and areas of expertise: Q: Script and voice editing Han: Foley sound effects Lucian: Script, SFX sound effects Iris: Editor-in-Chief,…
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Week 10 – Listening and the Soundscape
I heard the sound of human commentary, the sound of the audience responding, the sound of people talking, the sound of seals barking, the sound of background music (mostly guitars), and the regular tapping of metal. These are human activities. There is a rhythm to the regular banging and guitar in the background, and there…
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Week 7 Offsite Gallery Visit: Longplayer
This week, we went to Trinity Buoy Wharf to experience Jem Finer’s Longplayer, a long-duration composition that began on 1st January 2000 and is designed to play continuously for 1,000 years. One thing I found really interesting is how Longplayer is based on six algorithms that guide its progression, ensuring the music keeps changing but never…
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Graeme Miller’s LINKED
Yesterday we went Leytonstone to visit the work linked. Linked is a large installation work, spanning from Leiden to Leytonstone. We were given a headset and signal device to listen to the work.Then we just split up to explore. For me,it was fun actually because whenever I’m near a lamp post, I get a sound…
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“I can hear better with my knees than my calve”s—Bernhard Leitner
Bernhard Leitner is considered a pioneer of the “sound installation” art form. Since the late 1960s, he has been working in the field between architecture, sculpture, and music, looking at sound as an architectural element that allows space to emerge and studying the relationship between sound, space, and the body. Bernhard Leitner’s works are in…